"Executive Summary: Staff Education Project Prescription-Based Virtual" by ADESINA ADEGOKE

Date of Conferral

2-1-2025

Degree

Doctor of Nursing Practice (DNP)

School

Nursing

Advisor

Lilo Fink

Abstract

The gap in practice addressed in this educational project was that the staff at the project site in central Massachusetts did not have adequate knowledge of how virtual reality (VR) technology can be a treatment alternative to pain medication. According to a survey in 2010, approximately 24% of the adult population of Massachusetts had chronic pain and may often depend on opioids for pain management. The problem question was: Does educating the mental health staff on VR technology as a viable alternative to opioid medication improve knowledge as evidenced from pre- to postsurvey? With this evidence-based educational project, I aimed to educate staff members on RelieVRx, the first VR technology product authorized by the Food and Drug Administration (FDA) to treat chronic low back pain. To located literature on this topic, I worked with a Walden University librarian and searched the CINAHL, MEDLINE, Cochrane, PubMed, and SAGE Journals databases. Ten studies were synthesized and graded for evidence. The analysis, design, development, implementation, and evaluation (ADDIE) framework guided this project. I gathered the evidence with the help of two subject matter experts to develop the educational material and pre-/posttest surveys. Eleven participants took part in the educational intervention and completed the surveys through Survey Monkey. An analysis of the mean scores and the paired samples t test of the pre- and postintervention tests revealed a statistically significant improvement (p < .001) in clinician/prescriber knowledge of VR technology after an educational intervention. This educational project has social significance in that it provides a viable alternative to opioids for chronic pain management and can potentially help in reducing opioid dependence.

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