Handbook of Research on Gaming Trends in P-12 Education

Document Type

Book

Publication Date

1-1-2015

Abstract

Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students.

The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • Designing Digital Objects
  • Distance Learning
  • Game Design Frameworks
  • Game-Based Learning in Physics Classrooms
  • Games and Learning Principles
  • Kinesthetic Gaming, Cognition, and Learning
  • Smart Toys

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